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Michael Kerkow

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  • Readyverse- Your home in the Ready Player One Universe

    Built in Unreal Engine 5, Readyverse is a hub world for a number of game experiences. In it you can invite your frients to your hub, talk in game, launch directly into other games and display rewards and unlocks from those games. For this title I was Lead Game Developer and in addition to setting…

    January 11, 2026

    Michael Kerkow

    Gaming
    Animation Re-targeting, Blueprints, C++, Networking, Unreal Engine, UX/UI, Widgets
    Readyverse- Your home in the Ready Player One Universe
  • Raicers- Mario Kart meets F1 Manager

    Raicers is an AI racing game where you configure your vehicle and driver strategy and compete against other players in tournaments across different 8 race tracks each with unique gameplay. I was part of this project from early prototyping through to production. I was responsible for several core gameplay systems including: Being part of the…

    January 11, 2026

    Michael Kerkow

    Gaming
    Addressables, AI, API Integration, C#, Gameplay, HLSL, Shader graph, UI Toolkit, Unity, URP, Vehicle Customisation, Vehicle Simulation
    Raicers- Mario Kart meets F1 Manager
  • Snobal Sphere- Meet and Collaborate in VR

    Snobal Sphere is a multi-user virtual reality collaboration and meeting tool built in Unity. Sphere allows users to meet, host presentations and collaborate on projects all within virtual reality. Delivered initially for the Pico Neo 2, the projects development was ported to support the newer Pico Neo 3 as well as the Vive Focus 3.…

    February 21, 2022

    Michael Kerkow

    Training and Simulation
    360 Video, Collaboration, Meeting, Networking, Oculus Quest, Photon, Pico Neo 3, Training, Unity, Virtual reality
    Snobal Sphere- Meet and Collaborate in VR
  • Immersify- VR Solar Panel Installation Training

    VR Solar Panel Installation Training is a training experience built in Unity for the client Immersify. The application is built for the Pico Neo 2 headset and integrates with the Snobal Cloud platform for online content delivery and reporting of user results. The VR training course is voiced using text-to-speech services to convert scripts to…

    February 21, 2022

    Michael Kerkow

    Training and Simulation
    Assessment, Installation, Oculus Quest, Pico Neo 2, Simulation, Solar, Training, Unity, Virtual reality
    Immersify- VR Solar Panel Installation Training
  • JBH XR- VR Training Assessment

    JBH XR is a VR experience built for JB Hunter Training using Unity for the Pico Neo 2. It integrates with the Snobal Cloud platform to authenticate users, deliver content updates and report assessment results. The assessments are fully voiced by integrating text-to-speech services from both Google and AWS. The piece contains five certificate assessment…

    February 21, 2022

    Michael Kerkow

    Training and Simulation
    Assessment, Oculus Quest, Pico Neo 3, Simulation, Training, Virtual reality, VR Unity
    JBH XR- VR Training Assessment
  • Weavcast Easter Queen St Mall 2019

    April 2019, Weavcast is featured as part of Lightweave’s Easter activation in Queen St Mall in Brisbane. Weavcast allows users to share their creative Colouring In AR content to a shared digital diorama. Alongside Bunny Battle VR, and Bunny Hunt AR, Weavcast sported a new easter environment and augmented reality colouring-in easter bunny and chick…

    October 3, 2019

    Michael Kerkow

    Events and Activations
    Augmented Reality, C#, Firebase, Mobile, PC, Unity
    Weavcast Easter Queen St Mall 2019
  • Weavcast – Starlight Room- Queensland Children’s Hospital

    The first public installation of Weavcast was at the Starlight Room at Queensland Children’s Hospital in December 2018. Weavcast allows users to share their creative Colouring In AR content to a shared digital diorama. Built in Unity3D, I was the primary developer for Weavcast and built the core systems and environments for the windows client…

    October 3, 2019

    Michael Kerkow

    Events and Activations
    Augmented Reality, C#, Firebase, Mobile, PC, Unity
    Weavcast – Starlight Room- Queensland Children’s Hospital
  • Woodchop VR at the Ekka 2018

    The first public showing of Woodchop VR was held at 2018 Royal Queensland Show alongside the other Lightweave experiences Snow Slingers and Dinosaur VR. The experience paired a physical axe and stump in the real world with virtual chopping and scoring in virtual reality leading to a extremely satisfying tactile chopping experience. I was the…

    October 3, 2019

    Michael Kerkow

    Gaming
    C#, HTC Vive, Networking, Steam VR, Unity, Virtual reality
    Woodchop VR at the Ekka 2018
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Michael Kerkow

 

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